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Donkeykong bandana
Donkeykong bandana









donkeykong bandana

The large ball lasts for twenty seconds before exploding, dealing high knockback.īandana Dee has six palette swaps, the first three based on the yellow, green and unused cyan Bandana Dees seen in Kirby and the Rainbow Curse, and the last three based on the alternate palettes for Waddle Dees in Kirby: Nightmare in Dreamland and Kirby Super Star Ultra. Waddle Dee dons a jester's hat and creates a large ball of electricity that can be controlled and deals rapid damage. Deals multiple damage and can weakly meteor smash opponents if the last hit connects.ġ4% (on the ground), 4% (for each hit in the air) In the air, Dee will do the same thing, but dives diagonally downwards with it. Does moderate knockback and can kill around 125%. On the ground, Dee will whip out his parasol and dashes forward with it, twirling it around and creating power orbs that surround the parasol. Tilting downwards can cancel the float, putting Dee in a helpless state and making him fall faster. After traveling a short distance upwards, he can float downwards while it is still spinning, but stops after a while, making him fall faster. Has high hitstun ("pins" down the opponent) when sweetspotted.ĭee spins his spear around rapidly like a helicopter blade, propelling him upwards. Can hold down the special button to pause the toss, and on the ground, make Dee mobile when he pauses it (however, he travels slowly). Can be charged for a single, but stronger projectile that deals more damage and moderate knockback.ģ% (each hit from the Beam Whip), 14% (Beam Wave)ĭee tosses his spear forward. Deals low set knockback, but hits multiple times and can set-up opponents for combos and stops frontal approaches. Animation looks similar to when he punches in Megaton Punch.ĭee whips out his beam rod and fires a short-ranged beam of electricity upwards in front of him. Great killing move and can chain grab opponents at low percents. Can K.O himself and the opponent if performed near a stage.ĭee does something similar to his forward throw, but "ditches" the opponent behind him halfway through the lift.ĭee tosses the opponent above him and twirls his parasol, racking up damage.Ģ% (throw), 3% (each twirl), 3% (last hit)ĭee lifts the opponent upwards with one of his stubs, charges up and slams them in the ground.

donkeykong bandana donkeykong bandana

Similar to Kirby's former forward and back throw, Dee lifts the opponent upwards and piledrives them. Can hit multiple times and it meteor smashes opponents when the last hit connects, but is weak.ĭee grabs the opponent with one of his stubs.ĭee does a quick jab with his other jab. Sweetspot is at the tip of his spear.ĭee spins around with his spear outstretched below him. Great K.Oing option.ĭee thrusts his spear upwards.

donkeykong bandana

Can be angled.ġ2% (no angle), 10% (angled up), 8% (angled down)ĭee kicks behind him. Has high hitstun, but has fixed knockback.ĭee twirls his spear in front of him, facing the screen.ĭee stabs forward with his spear. Has short range, but makes Dee travel a very short distance forward.ĭee spins around, holding his spear outstretched.ĭee leaps from the ground and plants his spear in the ground. Has a bit of start-up lag.ĭee twirls his spear around a few times around him before strongly stabbing forward.ĭee does an overhead swipe above him with his spear.ĭee does a strong upwards thrust above him.ĭee does a slide kick, similar to Mega Man's down tilt. series, he has no changes whatsoever.ĭee does three stabs with his spear forward.ĭee twirls his spear around and stabs forward.

  • Mario vs.Due to Bandana Dee being a new inclusion to the Super Smash Bros.










  • Donkeykong bandana